Campaign |
---|
EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The windrunners are the finest scouts available to the sidhe. Their speed is unbelievable, and their prowesses with their spears, whether thrown or in hand to hand, are amazing. They might die fast in direct combat, though.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Advances from: | Tracker |
---|---|
Advances to: | |
Cost: | 46 |
HP: | 52 |
Movement: | 8 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | Sidhe Windrunner |
Abilities: | skirmisher |
spear pierce | 9 - 3 melee | ||
spear pierce | 13 - 2 ranged |
Resistances: | |
---|---|
blade | -20% |
pierce | -10% |
impact | -10% |
fire | 0% |
cold | 20% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Aldeias: | 1 | 60% |
Cancelar | 2 | 40% |
Cave Wall | 100 | 100% |
Chasm | 100 | 100% |
Continental | 2 | 30% |
Deep Water | 100 | 20% |
Forest | 1 | 70% |
Hills | 2 | 50% |
Ilha | 1 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Shallow Water | 3 | 20% |
Swamp | 2 | 30% |
não | 2 | 40% |